Your unofficial source for the Official HeroQuest quest play order.
What order should I play the HeroQuest Expansions in? This is a question that I see often. Hopefully this I’ll put your mind at ease. Here is the official Quest Order, confirmed by Zargon on Twitter[1] Avalon Bill on the Avalon Hill Discord[2].
I will attempt to keep this page updated with the most up-to-date list from Avalon Hill. If you notice any errors or corrections that need to be made, feel free to reach out to me in the comment section below.
Filter Quests: (Use the buttons below to toggle ON or OFF the desired quest types. All quests are toggled ON by default)
Originally designed by Stephen Baker and published by Milton Bradley in 1989. HeroQuest was redesigned and rereleased by Avalon Hill in 2021 through a crowdfunding campaign. You can pick up a copy of HeroQuest here: Amazon.
The first official expansion to the HeroQuest Game System. The Heroes are tasked with rescuing the King and his Army, trapped in Kellar’s Keep. Get your copy of Kellar’s Keep here: Amazon.
Kellar’s Keep (KK)
4: Quest Book 03 – Prophecy of Telor
Return to Melar’s Maze to find why Lortome’s pages are in turmoil. This quest book was only available to Mythic Tier backers of the 2021 crowdfunding campaign. Prophecy of Telor has been confirmed to see a retail release at some point in the future.
Prophecy of Telor
5: Quest Book 04 – Spirit Queen’s Torment
Explore ancient fortresses, towers and tombs on a quest to discover why the spirits are restless and who is stealing their secrets. This quest book was only available to Mythic Tier backers of the 2021 crowdfunding campaign.
Spirit Queen’s Torment
6: Quest Book 05 – Return of the Witch Lord
The Witch Lord has returned! Journey to the great ruins of Kalos to defeat him along with Skulmar and the Witch Queen. Get your copy of Return of the Witch Lord here: Amazon
Face off against an ancient evil that has reawakened deep within Ice Mountain, The Frozen Horror. Journey on three solo quests designed for the Barbarian before completing the remaining group quests. Get a copy of The Frozen Horror here: Amazon.
The Frozen Horror (FH)
9: Quest Book 07 – The Mage of the Mirror
The Elven Kingdom of Elethorn is in turmoil. Save the Queen’s daughter, Millandriel from the archmage Sinestra. Prove yourself to the Queen in three soloquests, then journey to save the princess in the remaining group quests. Get your own copy of The Mage of the Mirror here: Amazon.
The Mage of the Mirror (MotM)
10: Quest Book 08 – Rise of the Dread Moon
Not much is known about this expansion yet. It is scheduled for release sometime in 2023. Read about some of my predictions on this quest pack here.
Rise of the Dread Moon (RotDM)
11: Quest Book 09 – The Crypt of Perpetual Darkness
Designed by Joe Manganiello for the 2021 Crowdfunding campaign to revive HeroQuest. This quest is only available to Mythic Tier backers of the crowdfunding campaign.
The Crypt of Perpetual Darkness
Important Note: This list only contains content that has been created or re-released by Avalon Hill/Hasbro. Classic quests that have not been remade, such as Against the Ogre Horde, Wizards of Morcar, and The Dark Company are not included in this list.
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I’m a little baffled by their decisions on this list (not you for reporting it of course). Spirit Queen’s Torment gives the impression that it takes place fairly late in the war against Zargon. Mentor has other seers helping him out (as if he’s getting older and can’t do it alone anymore?) and Orcs are joining the good side (as if perhaps the power of Chaos, I mean Dread is weakening and they’re deserting…. I know you could also see it as rewriting the Orc lore, saying that only a minority of Orcs are bad guys and the good Orcs were there all along, not just an ancient memory). Crypt of Perpetual Darkness being long after the rest of the quests I agree with, as it ends on a cliffhanger. Prophecy of Telor also feels like it’s a return to form for the heroes after a long career (much like the reality that Baker was coming back to the game after a long time with the remake we were getting) rather than the next adventure. In the EU expansions Wizards of Morcar follows Against the Ogre Horde. The Dark Company feels very much like the kind of plot that we should have gotten with the “Sir Ragnar as traitor” concept that was thrown in there out of the blue in the epilogue to Return fo the Witch Lord. I would place all the Mythic quests at the end (other than the training quest, which is more like one that brings in a new group of heroes). Elf and Barbarian (and the unreleased Wizard and Dwarf) could appear anywhere but they partly deal with the beginning of a new hero as well. The Japanese game is kind of its own thing but it’s campaign covers events and themes similar to parts of the Game System in the other regions but also Return of the Witch Lord and The Frozen Horror (it was released a year earlier than the latter pack though). I wouldn’t be surprised if they tweaked this list at some point.
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I’m a little baffled by their decisions on this list (not you for reporting it of course). Spirit Queen’s Torment gives the impression that it takes place fairly late in the war against Zargon. Mentor has other seers helping him out (as if he’s getting older and can’t do it alone anymore?) and Orcs are joining the good side (as if perhaps the power of Chaos, I mean Dread is weakening and they’re deserting…. I know you could also see it as rewriting the Orc lore, saying that only a minority of Orcs are bad guys and the good Orcs were there all along, not just an ancient memory). Crypt of Perpetual Darkness being long after the rest of the quests I agree with, as it ends on a cliffhanger. Prophecy of Telor also feels like it’s a return to form for the heroes after a long career (much like the reality that Baker was coming back to the game after a long time with the remake we were getting) rather than the next adventure. In the EU expansions Wizards of Morcar follows Against the Ogre Horde. The Dark Company feels very much like the kind of plot that we should have gotten with the “Sir Ragnar as traitor” concept that was thrown in there out of the blue in the epilogue to Return fo the Witch Lord. I would place all the Mythic quests at the end (other than the training quest, which is more like one that brings in a new group of heroes). Elf and Barbarian (and the unreleased Wizard and Dwarf) could appear anywhere but they partly deal with the beginning of a new hero as well. The Japanese game is kind of its own thing but it’s campaign covers events and themes similar to parts of the Game System in the other regions but also Return of the Witch Lord and The Frozen Horror (it was released a year earlier than the latter pack though). I wouldn’t be surprised if they tweaked this list at some point.